Post by Adm. Zaxxon on May 6, 2010 15:37:51 GMT
Updated: 11/25/10
I recently acquired some new fighter models, so I figured I'd make a thread and post some pics.
General: All fighters, excluding the Assault Raptor, and Heavy Raider have a set speed of 200. Though in canon, they would be different, for the purposes of the game they all have the same speed. Also, they all use the same kew's though they have different numbers of guns their weapons are the same(not withstanding Ace rankup) Speaking of Aces, all fighters have the ability to gain Ace Status after getting several kills. This grants them better accuracy for their kew's, Ace maneuvers, passive abilities(they get hit less often by weapons fire ect) small stat increases, and they will eventually get Ace Tactics(special class specific weapons)
Colonials:
Viper mk2
Viper mk7
Stealth mk2 Viper
Assualt Raptor
Cylons:
Raider
Heavy Raider
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Added Glows to these aswell. No glows for the blackbird though. I believe it is better without them as this ship is a stealth ship.
Changed colors of the weapons to a redish color for colonials, and bluish for cylons
I recently acquired some new fighter models, so I figured I'd make a thread and post some pics.
General: All fighters, excluding the Assault Raptor, and Heavy Raider have a set speed of 200. Though in canon, they would be different, for the purposes of the game they all have the same speed. Also, they all use the same kew's though they have different numbers of guns their weapons are the same(not withstanding Ace rankup) Speaking of Aces, all fighters have the ability to gain Ace Status after getting several kills. This grants them better accuracy for their kew's, Ace maneuvers, passive abilities(they get hit less often by weapons fire ect) small stat increases, and they will eventually get Ace Tactics(special class specific weapons)
Colonials:
Viper mk2
- 2 Kinetic energy weapons
- Standard Armor
- not susceptible to fighter based hacks
Viper mk7
- 3 KEW's
- Upgraded armor(around +5 boost in hp's)
- Computer systems allow slightly faster repair rate
Stealth mk2 Viper
- 2 KEW's
- Upgraded armor
- FTL
- Stealth Technology(extremely decreased hit chance from weapons, and not visible on minmap radar.)
Assualt Raptor
- 1 KEW
- Heavy armor=decreased speed
- 2 Missiles
- FTL
- Boarding Party-May board enemy crew based fighters with a maximum of 3 Warriors.
Cylons:
Raider
- 2 KEW's
- Advanced Armor(similar to the colonials' Upgraded Armor)
- Increased Repair Rate
- FTL
Heavy Raider
- 6 KEW's(no kidding ;D)
- Heavy Armor=again slower speed
- Highly increased repair rate(you really want to make sure you kill these things because wounded ones will not stay like that for long)
- 1 Missile launcher
- FTL
- Boarding Party- May board enemy craft with up to 9 centurions(can use ability 3 times-3x3=9)
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Added Glows to these aswell. No glows for the blackbird though. I believe it is better without them as this ship is a stealth ship.
Changed colors of the weapons to a redish color for colonials, and bluish for cylons