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Post by Adm. Zaxxon on Feb 20, 2010 22:33:47 GMT
The new valkyrie is finally complete! I have also finished getting it ingame. now all that needs to be done is its addition of engine glows. Updated: 9/13/10Here is the new role the Valkyrie class plays in the game: - Built from the first construction module
- Valkyrie Type Designation, Basic Battleship
- 1 long range, slow firing missile.
- 1 short range, random firing missile.
- KEWs (Kinetic Energy Weapons) in the form of rail guns Capable of targeting 2 different fighters at once
- 32 KEW's, broadside and topside and a couple underside. These should have accurate firing arcs.(a little less powerful than the Mercury's ones)
- FTL(slightly further than the Mercury classes)
- Launches MK2 vipers until rank 3
This ship has slower physics than the Mercury, and has more broadside firing weapons, but a more flexible FTL because of its size. This means that for movement, it requires greater micromanagement of FTL in order to stay alive. Its broadside weapons may be considered a downside, however, with proper use of the ship movement Pathing function in FO[TAB] you can easly make your ships circle their enemy, pounding them with its volleys of weapons fire. This also helps to keep the enemy in range of the Valkyrie's shorter range missiles.
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Post by Apoclaydon on Feb 21, 2010 23:03:58 GMT
some of the images seem broken
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Post by Adm. Zaxxon on Feb 22, 2010 1:21:36 GMT
They work for me, what seems wrong? is it just pixilated or is the link broken?
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Post by Apoclaydon on Feb 22, 2010 10:57:21 GMT
just says [image]
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Post by Adm. Zaxxon on Feb 22, 2010 13:27:24 GMT
Hmm, I'll try to upload them some where else then. Strange though, it works for me:/
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Post by Apoclaydon on Feb 22, 2010 14:08:39 GMT
okay np there working now must have had a dodgy connection
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Post by Adm. Zaxxon on Feb 22, 2010 17:01:23 GMT
ok, cool
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Post by Adm. Zaxxon on Jun 23, 2010 5:40:20 GMT
Updated
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Post by Adm. Zaxxon on Sept 13, 2010 20:54:30 GMT
More updates ^^
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